If you fly Microsoft Flight Simulator 2024 on PlayStation 5, one question comes up more than any other: what hardware can I actually plug in? The PC crowd has hundreds of yokes, throttles and pedals to choose from. On PS5 the list started with a single stick, and 2026 is the year it finally opened up.
This guide is the honest picture of what works on PS5, what Thrustmaster has announced, what does not work no matter what a forum post tells you, and how to choose between a stick and a yoke. We last checked every product, price and date here against Thrustmaster's and Microsoft's own pages on 17 October 2026.
If you are brand new to the sim on console, start with our PS5 beginner guide first and come back here when you are ready to spend money on hardware.
Affiliate disclosure: This guide contains affiliate links. If you purchase through these links, SimTuts earns a small commission at no extra cost to you. We only recommend products we genuinely believe improve the flight sim experience.
Which flight sticks and yokes actually work on PS5 right now?
Everything we found with a statement from Microsoft or its maker that it works with MSFS 2024 on PS5 comes from Thrustmaster. As of our 17 October 2026 check, that means the T.Flight HOTAS 4, the newer T.Flight HOTAS 5 Microsoft Flight Simulator Edition, the TFRP rudder pedals (through a HOTAS), and the TCA Sky Yoke in its PlayStation / PC edition. Thrustmaster's announced release date for the Sky Yoke is 28 October 2026, and Thrustmaster markets it as the first PS5-compatible yoke.
That is why this guide is a Thrustmaster guide. The rule underneath it is simple: if neither Microsoft nor the manufacturer says a device works with MSFS 2024 on PS5, do not buy it for your PS5.
When MSFS 2024 launched on PS5 on 8 December 2025, the situation was even narrower. Microsoft's PS5 FAQ confirmed the Thrustmaster T.Flight HOTAS 4 as the supported stick at launch, and it was the only flight stick that worked with the sim on PS5. It is an entry-level, official PS4 and PS5 joystick with a detachable throttle and a rudder you control by twisting the handle or tilting a lever, listed at $99.99 on Thrustmaster's US store.
Series lead Jorg Neumann said at the time that "there's quite a few controllers now in development for PlayStation," and that the PlayStation peripheral ecosystem would grow the way Xbox's did. The HOTAS 5 in June and the Sky Yoke's announced October release are that growth arriving.
What is the Thrustmaster T.Flight HOTAS 5 MSFS Edition?
The T.Flight HOTAS 5 Microsoft Flight Simulator Edition is Thrustmaster's newer stick and throttle for the sim, released on 12 June 2026 at a suggested price of $109.99 (€99.99 / £89.99). It works on PS5, PS4 and PC, and Thrustmaster sells it as plug and play in MSFS 2024.
The layout will be familiar if you have seen a HOTAS 4: a joystick with a throttle you can detach. Here is what Thrustmaster lists for it:
- 16-bit precision on its axes, which you feel most on gentle approach corrections.
- 14 action buttons, a trigger and a hat switch, giving you plenty to bind for views, trim and autopilot.
- Five axes, including a rudder you control either by twisting the grip or with a tilting lever.
- A detachable throttle you can position where it suits your setup.
- Adjustable stick resistance and a weighted base.
The quietly important feature is expandability. The HOTAS 5 (like the HOTAS 4) can connect a set of Thrustmaster TFRP rudder pedals. On PS5 the pedals plug into the stick, not the console, so the HOTAS is the bridge that makes pedals possible on console at all.
One thing has changed since launch. The HOTAS 5 has three modes, shown by an LED: PS5 mode (red, the factory default), PS4 mode (blue) and PC mode (green). Since Sim Update 6 in August 2026, MSFS 2024 on PS5 gives the HOTAS 5 a ready-made default profile in PS4 mode only. In PS5 mode, Thrustmaster says you must build a custom profile. Thrustmaster lists the sim as working in either mode, so it is a choice between a ready profile and your own. The setup section below shows how to switch.
One clarification that trips people up: the HOTAS 5 Microsoft Flight Simulator Edition is a PlayStation and PC device. It is not an Xbox device, so do not buy an Xbox-branded Thrustmaster stick for a PS5.
What is the TCA Sky Yoke and is it really the first PS5 yoke?
As far as we can find, yes. Thrustmaster markets the TCA Sky Yoke as the first PS5-compatible yoke and as its own first general-aviation yoke, and Microsoft's PS5 hardware guidance names no yoke at all. Thrustmaster announced it on 12 June 2026 at FlightSimExpo 2026 in Saint Paul, Minnesota, and gives 28 October 2026 as its release date. Thrustmaster's own stores list it at $199.99 / €199.99 / £169.99.
The detail that matters most before you order: it comes in two separate editions, and only one of them works on PS5.
| Edition | Works on |
|---|---|
| TCA Sky Yoke (PlayStation / PC) | PS5, PC, iOS and Android |
| TCA Sky Yoke (XBOX / PC) | Xbox Series X|S, PC, iOS and Android |
Both cost the same, so the price will not tell you which box you are holding. Buy the PlayStation / PC edition for a PS5. Thrustmaster does not list PS5 for the Xbox / PC edition.
Before the Sky Yoke, if you wanted a yoke rather than a stick, PS5 simply was not an option. That is what makes the Sky Yoke a genuinely significant device for console pilots, especially anyone flying the Cessna 172 or a Boeing airliner, where a yoke matches the real control column far better than a stick does.
On paper it is a properly featured device, not a toy. Thrustmaster lists:
- H.E.A.R.T. Hall-effect sensors on all 7 axes at 16-bit resolution. They are magnetic and contactless, which Thrustmaster says removes drift caused by wear.
- A steel pitch shaft with 3.5 inches (9 cm) of pitch travel, self-centring damping and no central detent.
- Rotation up to 180 degrees for turns.
- A built-in throttle, a trim wheel and rudder controls, so pitch, roll, power, trim and yaw sit in one unit.
- 24 action buttons, an 8-way point-of-view hat switch, a mini-stick and 2 analogue triggers.
- Plug and play in MSFS 2024: Thrustmaster says it is recognised automatically with preconfigured controls.
There is even a shared-cockpit angle. Thrustmaster's Dual Control lets you connect two Sky Yokes to the same PS5 or PC (or, with the Xbox edition, an Xbox or a PC) and hand control between them with a button, so an instructor or a second pilot can fly from the right seat.
For pedals, Thrustmaster lists the Sky Yoke as compatible with the same TFRP rudder pedals. Its listings also suggest pairing it with a 3-axis TCA Sky Quadrant, sold separately. That quadrant was announced in June for Q4 2026, and no Thrustmaster page we found says it works on PS5, so do not buy one for a PS5 until Thrustmaster says so.
The honest caveat: the specs above are Thrustmaster's own description. How the yoke behaves in the sim on PS5, including its default profile, is best judged from the manual and owner reviews once it is in people's hands.
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What does NOT work on PS5?
Almost everything from the PC flight-sim world. Microsoft's PS5 hardware guidance names Thrustmaster's T.Flight HOTAS 4 and TFRP pedals as examples of compatible flight peripherals, and Thrustmaster has added the HOTAS 5 and the Sky Yoke since. Generic PC joysticks, Honeycomb yokes, Turtle Beach VelocityOne gear, Virpil and VKB sticks and Winwing panels appear nowhere in that guidance, and you should not expect them to work on your PS5.
This is the single biggest source of wasted money and frustration in the PS5 flight-sim community. Someone sees a fantastic deal on a Honeycomb Alpha yoke or a high-end HOTAS and assumes "USB is USB." It is not. PlayStation's own support pages warn that not every device works with the console, and Thrustmaster's manuals note that on PlayStation a stick only works in games that support it.
A few specific traps:
- Xbox editions are not PS5 editions. Manufacturers make separate PlayStation and Xbox versions of the same hardware, and each is listed for its own console. The TCA Sky Yoke is the clearest example: same price, two boxes. Always check the box says PS5 or PlayStation before buying.
- A PlayStation stick is not automatically a flight-sim stick. Thrustmaster also sells PlayStation-licensed sticks built for other games, such as the T.Flight HOTAS NEO Ace Combat 8 edition. Its listing talks about Ace Combat 8 and does not mention MSFS 2024, so we have not counted it here. Look for a statement about MSFS 2024 specifically.
- PC hardware stays on PC. The Honeycomb, Winwing and MOZA hardware we cover in our airliner hardware guide is not in Microsoft's PS5 guidance. Of everything in that guide, only the TFRP pedals are. If you want that class of gear, you want a PC, not a workaround.
- No native rudder pedals. On PS5, TFRP pedals connect to the HOTAS, not to the console. Thrustmaster also lists them as compatible with the TCA Sky Yoke.
Do keyboard and mouse work on PS5?
Yes. Microsoft's hardware guidance for PS5 and PS5 Pro lists a USB mouse and keyboard as part of the enhanced pilot experience, alongside compatible flight peripherals. That is genuinely useful for clicking switches, entering flight-plan data and navigating menus that are fiddly with a controller.
On connection type: the PS5 itself accepts USB keyboards and mice and pairs Bluetooth ones in Settings, then Accessories. Microsoft's guidance for the sim names USB, though, and Sony warns that not every device works with the console. A wired USB keyboard and mouse is the safe choice, and a wireless set with its own USB dongle connects over USB too.
A mouse in particular is worth having even if you also buy a stick or yoke. Flight controls handle flying the aircraft; a mouse handles the hundreds of cockpit switches and knobs that a stick's buttons cannot cover.
How do the PS5 options compare?
Here is the PS5-compatible lineup side by side. Prices are Thrustmaster's list prices and will vary by retailer and region.
| Device | Type | Price (USD / EUR / GBP) | PS5? | Rudder | Availability |
|---|---|---|---|---|---|
| DualSense controller | Gamepad | Included with console | Yes | Mapped to the pad | Released |
| T.Flight HOTAS 4 | Stick + throttle | ~$99.99 | Yes | Twist grip or lever | Released (the launch stick) |
| T.Flight HOTAS 5 MSFS Edition | Stick + throttle | $109.99 / €99.99 / £89.99 | Yes | Twist grip or lever | Released 12 Jun 2026 |
| Thrustmaster TFRP pedals | Rudder pedals | $129.99 / €109.99 / £99.99 | Via HOTAS | Dedicated pedals | Released (needs a HOTAS on PS5) |
| TCA Sky Yoke (PlayStation / PC) | Yoke + throttle | $199.99 / €199.99 / £169.99 | Yes | Built-in rudder controls | Announced release date 28 Oct 2026 |
A note on reading this table: the HOTAS 4 and HOTAS 5 are close in price, so unless you find the HOTAS 4 heavily discounted, the newer HOTAS 5, with its 16-bit axes and 14 action buttons, is the better buy of the two. The Sky Yoke sits in a different category. It is a yoke, not a stick, and it costs nearly twice as much as the HOTAS 5.
Photo: D Eaketts, CC BY-SA 4.0, via Wikimedia Commons
Should you buy a HOTAS now or wait for the TCA Sky Yoke?
Choose by what you fly, not by the calendar. Thrustmaster's announced release date for the Sky Yoke is 28 October 2026, so there is no long wait involved. If you mostly fly general aviation or airliners and want the most realistic control, the yoke is the better fit. If you fly a mix, lean toward fast jets and aerobatics, or want to spend less, a HOTAS makes more sense.
Here is how to decide honestly.
Choose the HOTAS 5 if:
- You fly a variety of aircraft, including anything where a stick feels natural (fighters, aerobatic planes, some GA).
- You value a detachable throttle and twist rudder in a single compact unit.
- Budget matters: at $109.99 it is a little over half the price of the yoke.
- You want a device that has been on sale since June, with its PS5 profile behaviour already documented by Thrustmaster.
Choose the TCA Sky Yoke (PlayStation / PC edition) if:
- You primarily fly aircraft with a real yoke: most Cessnas, Pipers, Beechcraft, and Boeing airliners.
- Control realism is your priority.
- You want the trim wheel, built-in rudder controls and the larger button count for airliner workflows.
- You like the idea of two yokes in one cockpit for flying with a friend or an instructor.
There is also a middle path: buy the HOTAS 5 now and add the yoke once owner reviews are out. A HOTAS is not a wasted purchase even if you later add a yoke. It stays useful for jets, and having both a stick and a yoke is exactly what many PC pilots end up doing anyway.
One more consideration for airliner fans: if your long-term goal is serious Airbus or Boeing flying with full throttle quadrants and study-level detail, understand that the deepest hardware ecosystem lives on PC, not PS5. Our best hardware for airliner operations guide shows what that looks like. Treat it as aspirational for console, not a shopping list you can act on.
How do you set up and bind a flight stick on PS5?
Setup is simple. Connect the stick to a USB port on the PS5, press its PS button to connect it to your profile, start MSFS 2024, and open Settings, then Controls. For the HOTAS 4, and the HOTAS 5 in PS4 mode, a default profile is ready. For the HOTAS 5 in PS5 mode you build your own.
Step by step:
- Plug in first. Connect the HOTAS (or Sky Yoke) to a USB port on the PS5 before you launch MSFS 2024. On a HOTAS, press the PS button on the stick to connect it to your profile, as Thrustmaster's manuals describe.
- HOTAS 5 only: pick a mode. Check the LED above the MODE button. Red is PS5 mode, the factory default, and needs a custom profile in the sim. Blue is PS4 mode, which gets a default profile. To change, hold MODE for 3 seconds until the LED flashes, press MODE to step to the colour you want, then wait five seconds until it stops flashing.
- Launch and load a flight. Start MSFS 2024 and open a Free Flight in a forgiving aircraft. The Cessna 172 is ideal for testing.
- Open Controls. Go to Settings, then Controls. You can also reach it from the pause menu mid-flight. Your connected device should appear in the list on the left.
- Confirm the profile. Select the device and check which profile has loaded. If a default profile is there, pitch, roll, rudder and throttle are mapped for you. If not, duplicate a profile and bind the axes yourself.
- Test on the ground. Before you fly, move each axis and watch the control surfaces respond. Push the throttle and confirm engine response. Twist the grip (or use the yoke's rudder controls) and watch the rudder move.
- Adjust to taste. If an axis feels too twitchy or too sluggish, adjust its sensitivity under Hardware settings in the same Controls screen. Rebind any buttons you want for views, flaps, gear or autopilot.
One trap from Sim Update 6: custom profiles you built before the 13 August 2026 update do not carry over on PS5. If your old bindings vanished, that is why. Rebuild them on a copy of the new default.
If your bindings behave strangely, such as a reversed axis, a control that does nothing, or a stick that seems to fight you, our HOTAS bindings troubleshooting guide walks through the common fixes. Most binding problems are a wrong axis assignment or an inverted sensitivity setting, both quick to correct.
How do you add rudder pedals on PS5?
Connect Thrustmaster TFRP rudder pedals to the HOTAS itself, not directly to the PS5. The pedals plug into the connector on the T.Flight HOTAS, and Thrustmaster lists them as natively compatible with Microsoft Flight Simulator on PS5 when connected that way, on both the HOTAS 4 and the HOTAS 5. Thrustmaster also lists the TFRP as compatible with the TCA Sky Yoke.
Once connected, go back into Settings, then Controls, and confirm the pedals show up as a rudder axis. Gentle rudder input on the taxiway should steer the nosewheel. The TFRP also has toe brakes; check whether they appear as brake axes in your profile before you rely on them for differential braking, because we found no Thrustmaster or Microsoft statement that spells out how the brakes behave through a HOTAS on PS5. If you fly crosswind approaches or want realistic ground handling, dedicated pedals are a meaningful upgrade over a twist grip.
Is a flight stick worth it over the DualSense on PS5?
For most people who fly regularly, yes. The DualSense is genuinely capable and a fine place to start, but a dedicated stick or yoke gives you longer throw, finer control, a real throttle you can set and leave, and far more buttons to bind. The difference is most obvious on precise tasks like holding a glideslope or making small trim corrections.
That said, do not feel you must buy hardware to enjoy the sim. Microsoft lists the DualSense as all you need to play, and it has real flight-sim features: adaptive triggers that give the throttle a feel, and a gyro for fine roll inputs. The controller is a legitimate long-term option, not just a placeholder, and our DualSense controls guide shows how to get the most from it.
Think of it as a progression. Start on the DualSense to learn the fundamentals. Add a HOTAS when you want real throttle and stick feel. Consider the yoke if your flying leans toward GA and airliners. Add pedals when crosswind landings and ground handling start to matter to you. There is no need to buy everything at once, and buying in that order means each purchase solves a problem you have actually felt.
If you are heading toward VR as well, the PSVR2 section of our PS5 beginner guide covers how the headset changes things. The Sense controllers let you reach out and operate the cockpit directly, which affects how much you lean on physical buttons.
The bottom line for PS5 pilots in 2026
The PS5 flight-sim hardware situation went from one entry-level stick at the December 2025 launch to a real, if still small, lineup. You can fly with the T.Flight HOTAS 5 MSFS Edition (or the HOTAS 4), add TFRP pedals through it, and, from Thrustmaster's announced release date of 28 October 2026, buy the TCA Sky Yoke, which Thrustmaster markets as the first PS5-compatible yoke.
The rules to remember are simple. Buy hardware that Microsoft or its maker says works with MSFS 2024 on PS5, which, as of this check, means Thrustmaster. Buy the PlayStation edition, never the Xbox one. On PS5, TFRP rudder pedals connect through a HOTAS, and Thrustmaster lists them for the Sky Yoke too. A USB keyboard and mouse are supported and worth having for cockpit clicks. And if your ambitions are study-level airliner flying with a full desk of hardware, that world still lives on PC.
Buy the HOTAS 5 if you want a versatile stick at the lower price. Choose the Sky Yoke if you fly yoke-based aircraft and want the most realistic control on PS5. Either way, the days of PS5 pilots being stuck with a single option are over.



